Ligthning Controller

 Lightning Controller V1.0


Lightning Controller for Scale Models

Bring your models to life with realistic lighting effects!
The Lightning Controller is a compact LED driver module developed to enhance spaceships, fighters, or any custom models where you want illuminated cockpits, thrusters, or attack-mode effects.

Available Controller Modes

  1. Idle/Attack Controller – Creates dynamic lighting effects that simulate engine idle, acceleration, or attack mode.

  2. Color/Brightness Controller – Adjusts LED brightness and color variations for different lighting scenarios.

Core Hardware

The controller is based on the Adafruit Trinket 5V (ATtiny85), chosen for its small size and flexibility:

  • Microcontroller: ATtiny85, 8K flash, 512B SRAM, 512B EEPROM

  • Bootloader space: ~2.75K used, ~5.25K available for code

  • Power:

    • Micro-USB input

    • On-board 5.0V regulator (150mA output)

    • Accepts up to 16V input with reverse-polarity, thermal, and current-limit protection

    • Automatic USB/external power switching

  • Indicators: On-board green power LED + red pin #1 LED

  • Controls: Reset button

  • I/O: 5 GPIO pins available for LED control

Integration in Models

  • Scale compatibility: Designed to fit directly inside 1:18, 1:24, and 1:29 scale models

  • For larger or smaller models: Recommended to install the controller inside the display base/sockel if space is limited

  • Main PCB includes multiple connectors for easy LED hookup

Key Benefits

  • Small size for hidden integration

  • Plug-and-play with LEDs

  • Multiple effect modes (idle/attack, brightness, color)

  • Protects your LEDs and model electronics with built-in safety features

This is the Idle/Attack Version 

Supported LEDs

  • Thrusters: Digital addressable LEDs (WS2812/APA106‑class “NeoPixel”). Form factors: 5 mm or 8 mm through‑hole. 1 LED per thruster is typical.

  • Cockpit/aux: Any standard LED channel (optionally PWM‑dimmable) via series resistor.

Current notes (worst case): Addressable LED ≈ 60 mA @ full‑white. For 4 thrusters at colored flicker (red/magenta), practical draw is typically 10–40 mA total depending on brightness.


Modes & Behavior (X‑Wing)

  • Idle / Cruise (wings closed): Thrusters = Red flicker (subtle, low/med brightness)

  • Attack (wings open): Thrusters = Magenta flicker at full brightness (more intense)

  • Switching: Detected by Hall sensor. Magnet hidden in wing linkage selects mode.

  • Override: 2‑pin jumper lets you lock flicker color if you don’t want auto‑switching:

    • Jumper on IDLE pin → always Red flicker

    • Jumper on ATTACK pin → always Magenta flicker

    • No jumper → Hall sensor decides (default)

 


  1. Digital LEDs (NeoPixel thrusters) – flicker effect in Idle/Attack

  2. Blink LED channel – fixed 50/50 on/off blink for any LED

  3. Steady LED channels – simple ON LEDs (or you can connect pre-blinking LEDs if you like) for cockpit, R2-D2 eye, etc.

And key wiring notes are:

  • All non-digital LED connectors give out 5 V → you just add a resistor.

  • Digital LEDs (thrusters) need no resistor except the small inline data resistor.

  • Power can be via Micro-USB (5 V) or X5 connector (6–16 V DC).

Would you like me to update the wiring diagram in the spec so it shows the Blink LED and steady LED connectors side by side (so builders instantly see the difference)?



This is the Light/Bright Version

Color/Brightness Controller (55 × 19 mm)

  • No Hall sensor

  • R1 potentiometer selects one of 8 preset flickering colors for the thrusters

  • R2 potentiometer adjusts both brightness and flicker behavior (so you can make engines glow softer or more violently)

  • Still supports cockpit LEDs (steady or blink) and a dedicated Blink LED channel

  • Power and connector scheme same as Idle/Attack version (USB or X5, 6–16 V DC)




Paint job 2

Silver and Hairspray, Zink cromat color covered with hairpsray and ready for black base coat.





 

U.S.N Carrier Deck Crew Part 1

 Start to prime the first Deck Crew, it will end up in green color for arresting hook personal.

The Face is missing and will be done at least when I have a smaller brush as at moment.











Starting the paint job

 The whole Corsair was base coated in black, the Canopy was masked and sprayed with interior green.

Next Steps for paiting:

  • airbrush some areas with Aluminium Flat and and cover it with hairspray, done
  • Cover some areas with Zink cromate and cover it with hairspray, done
  • prime again with black, done
  • start to preshade with lighter blue 
  • spray several layers with sea blue 5% in the mix 
  • scratch of on the designated areas with a lot of worn the color 

 





 

Flight Deck 1/48 DIY Part 6

The Walls and the interior was airbrushed in white, the fllor will be painted in Neutral Grey.

Additional to the Sound modul I added some warm white LEDs to illuminate the Hangar, the Light can be switched on with a additional switch at the right of the module. The 20 mm Guns have been finished and can be installed.

 









 

Flight Deck 1/48 DIY Part 4

 Update from the Flight Deck specially the Hangar.









U.S.N Carrier Deck Crew Colors WW2

 Information Site of Deck Crew and Colors, some clorized pics from Crew action on Deck


 
please click Link below

U.S.N Carrier Deck Crew

Corsair Engine

Engine Considerations – F4U Corsair

The F4U Corsair was designed around the most powerful engine available at the time: the Pratt & Whitney R-2800 Double Wasp, an 18-cylinder radial engine delivering 2,000 hp (1,500 kW). To effectively harness that power, the aircraft was fitted with a Hamilton Standard Hydromatic three-blade propeller, measuring an impressive 13 feet 4 inches (4.06 meters) in diameter.

For my build, I enhanced the engine detail using Eduard photo-etched parts, specifically for the ignition cables. These fine PE parts add a much higher level of realism to the engine assembly, capturing the complexity of the wiring around the massive radial.




1:48 Deck Crew

I ordered a great set of 1:48 Deck Crew from Orange Hobby in a great quality out of the 3-D Printer.

Three of them are with flags and two in a normal position.

 


 







Flight Deck 1/48 DIY Part 3

Project Update: USS Wasp Diorama Section – Starboard Catwalk & Rear Hangar

My initial idea was to give The Flight a solid base—something like a 60mm "sockel" (pedestal). But then I decided to push it further: I’d create a section of the USS Wasp, focusing on part of the aircraft carrier structure below the flight deck.

I chose to model the starboard side, specifically the catwalk over the rear hangar, just in front of the rear elevator. The catwalk is glued to the flight deck but remains completely removable from the hangar box, making the section modular.

The two 20mm Oerlikon guns in this section were almost scratch-built, along with the underlying catwalk structure. A lot of attention went into replicating these with accurate proportions and detailing.

I also plan to make the entire section sound-animated, which will bring an extra level of immersion once it’s finished.

crew for the flight deck has been ordered from Super Hobby (Poland) to populate the scene with figures and bring the whole diorama to life.

But first—here are some pics of the progress so far!